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Start your expedition
PokéBombs combines automatic exploration with team management and turn-based trainer battles. Every new account starts with zero Pokémon. Connect your Solana wallet, deposit PIK into your game balance and buy your first box.
- Connect. Approve the login message in your wallet. Connecting does not transfer tokens or SOL.
- Deposit. Choose an amount and approve the payment. A finalized deposit credits your in-game PIK balance.
- Open a box. Reveal your Pokémon, rarity, attributes and sprite, then select your field team.
- Choose Work. Start Adventure and let your eligible team explore. Claim verified PIK into your game balance.
You can select up to 15 individuals for Adventure. Copies of the same species are separate individuals. Game Pokémon, Centers and Misty are in-game records; they are not minted as NFTs.
STEP-BY-STEP PLAYER TUTORIALS
Connect or reconnect your wallet
- Open pokebombs.com and click the top-right account / Connect wallet button.
- Choose Connect Phantom or your detected compatible Solana wallet. Unlock it and select the Solana account you want to use.
- Approve the login message in the wallet, then wait for the game to show your address and roster. This is a message signature, not a deposit.
- When reconnecting, use the same Solana address to recover that account’s Pokémon and progress. An Ethereum address starting with 0x identifies a different network.
What to check: The account panel shows SOLANA WALLET and your address. A new account has no Pokémon.
On a phone, open pokebombs.com inside your wallet’s browser if a normal browser does not detect it. If login fails, unlock the wallet, reconnect the same account and use Retry signed login when offered. Do not approve a token transfer just to sign in.
Boxes & six rarities
One independent rarity roll.
44,000 PIK per Pokémon · 12% bundle discount.
Every Pokémon receives an independent rarity roll. Species determines its typing; rarity determines the attribute ranges and number of abilities. Super Legend is the Shiny tier and is delivered with its Shiny sprite.
| Rarity | Sprite | Chance | Power / Speed / Stamina | Max energy | Capacity / reach / abilities | Base target¹ |
|---|---|---|---|---|---|---|
| Common | Normal | 82.87% | 1–3 | 50–150 | 1 | 15 days |
| Rare | Normal | 10.36% | 3–6 | 150–300 | 2 | 13 days |
| Super Rare | Normal | 5.18% | 6–9 | 300–450 | 3 | 11 days |
| Epic | Normal | 1.04% | 9–12 | 450–600 | 4 | 9 days |
| Legend | Normal | 0.51% | 12–15 | 600–750 | 5 | 7 days |
| Super Legend | Shiny | 0.04% | 15–18 | 750–900 | 6 | 7 days |
Maximum energy equals Stamina × 50. Capacity limits how many attacks can charge or travel at once; reach influences attack range. Attributes vary between individuals, including those of the same species and rarity.
¹ Base targets describe the balance model without Centers or Misty. They are not a guaranteed payout or a fixed completion time. See Rewards & balance. Free reward boxes do not constitute a paid investment.
100% of the box price returns to the game reserve. Opening spends deposited game balance; it does not request another wallet transfer.
STEP-BY-STEP PLAYER TUTORIALS
Buy a single box or five-pack
- Check that your in-game PIK balance covers the chosen pack. If necessary, deposit through the account panel first.
- Open Boxes. Compare the single Pokémon at 50,000 PIK with the five-pack at 220,000 PIK. Review the odds and pack size.
- Click Buy from game balance on the pack you want. This button spends the shown game balance and opens the pack; it is not a request for a free preview.
- Wait for the confirmed delivery and card reveal. Do not repeat the purchase because an animation or roster update is slow.
What to check: Your game balance decreases by the pack price and the delivered individual Pokémon are recorded in your roster.
This internal purchase does not need another wallet transfer. If an action needs recovery, recover that existing action instead of buying a second pack.
Reveal your Pokémon and find them again
- Wait for each card to turn or click a waiting card to reveal it. Reveal all finishes the remaining card reveals.
- Read the Pokémon name, rarity, types and PWR / SPD / STA. Super Legend uses the Shiny sprite.
- Choose Continue to close, View Pokémon to open the Pokédex, or More boxes to return to the shop.
- Open Pokédex later to find the same individuals. Revealing a card does not automatically select it for Adventure.
What to check: The Pokémon remain in your collection after the animation closes. Continue is not a second purchase.
Types, weaknesses & choosing your team
A type is a Pokémon’s element. Every species has one or two types, shown on its card and in the Pokédex. For example, Squirtle is Water; Bulbasaur is Grass / Poison; Charizard is Fire / Flying. Rarity is separate from type: a Common and a Shiny of the same species have the same typing.
The game uses all 18 types: Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, Fairy. A biome’s name does not overwrite its residents’ types. A Zubat in a Dark biome is still Poison / Flying.
1. Attack type versus the target’s type
Read the matchup in this direction: the move’s type attacks the defender’s type. A super-effective matchup is 2× damage; a resisted matchup is 0.5×; an immunity is 0×. Neutral damage is 1×. In trainer battles, a move matching one of the attacker’s types also receives the 1.5× same-type attack bonus (STAB).
For two-type defenders, multiply both matchups. Two weaknesses become 2 × 2 = 4×. Two resistances become 0.5 × 0.5 = 0.25×. One weakness and one resistance cancel to 1×. An immunity makes the combined matchup 0×.
| Attack type | Defender | Defender types | Type multiplier |
|---|---|---|---|
| Water | Geodude | Rock / Ground | 4× |
| Fire | Bulbasaur | Grass / Poison | 2× |
| Electric | Gyarados | Water / Flying | 4× |
| Rock | Charizard | Fire / Flying | 4× |
| Electric | Dugtrio | Ground | 0× |
| Ground | Venusaur | Grass / Poison | 1× |
Water is 4× against Geodude because both Rock and Ground are weak to Water. Electric is 4× against Gyarados because Water and Flying are both weak to Electric. Ground is neutral against Venusaur because its Grass resistance cancels its Poison weakness. Electric cannot damage Dugtrio through type effectiveness because Ground is immune.
2. Biome penalties are a separate rule
For the Adventure biome check, treat the biome’s type as the incoming element and compare it with your worker’s type or types. A single weakness leaves the worker at 75% of its normal Adventure damage; a double weakness leaves 50%. A neutral, resisted or immune biome matchup keeps 100%. There is no extra biome bonus for resistance or immunity.
| Biome | Your worker | Worker types | Biome matchup | Worker damage kept |
|---|---|---|---|---|
| Fire biome | Bulbasaur | Grass / Poison | 2× | 75% |
| Rock biome | Charizard | Fire / Flying | 4× | 50% |
| Electric biome | Gyarados | Water / Flying | 4× | 50% |
| Ground biome | Venusaur | Grass / Poison | 1× | 100% |
| Electric biome | Dugtrio | Ground | 0× | 100% |
Example: Charizard in a Rock biome has a double biome weakness, so it keeps 50% of its Adventure damage before its actual attack matchup and other modifiers. This does not mean the game directly deducts 50% from an already earned PIK balance. Lower damage can mean slower defeats, less damage contribution and slower farming.
3. Adventure attacks versus trainer moves
In Adventure, your Pokémon automatically chooses the most effective elemental attack available from its own type or types against its current target. If all of those choices are immune, it falls back to Struggle so the field fight can continue. Adventure uses its own farm damage formula; it does not copy the full trainer-battle formula.
In PvE/PvP, you choose from the individual’s supported moves. The move’s own type decides effectiveness, even when it differs from the attacker’s species type. Immunities apply, so choose another move or switch Pokémon when needed. STAB, physical/special stats, defenses, accuracy and other battle modifiers also matter. The Adventure biome penalties of 25% / 50% do not apply to trainer battles.
Complete attack-type reference
Use the attacker’s move type in the first column. The other columns list single defender types. Types not listed in that row take neutral damage; multiply the results for two-type defenders.
| Move type | Strong against · 2× | Resisted by · 0.5× | No effect against · 0× |
|---|---|---|---|
| Normal | — | Rock, Steel | Ghost |
| Fire | Grass, Ice, Bug, Steel | Fire, Water, Rock, Dragon | — |
| Water | Fire, Ground, Rock | Water, Grass, Dragon | — |
| Electric | Water, Flying | Electric, Grass, Dragon | Ground |
| Grass | Water, Ground, Rock | Fire, Grass, Poison, Flying, Bug, Dragon, Steel | — |
| Ice | Grass, Ground, Flying, Dragon | Fire, Water, Ice, Steel | — |
| Fighting | Normal, Ice, Rock, Dark, Steel | Poison, Flying, Psychic, Bug, Fairy | Ghost |
| Poison | Grass, Fairy | Poison, Ground, Rock, Ghost | Steel |
| Ground | Fire, Electric, Poison, Rock, Steel | Grass, Bug | Flying |
| Flying | Grass, Fighting, Bug | Electric, Rock, Steel | — |
| Psychic | Fighting, Poison | Psychic, Steel | Dark |
| Bug | Grass, Psychic, Dark | Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy | — |
| Rock | Fire, Ice, Flying, Bug | Fighting, Ground, Steel | — |
| Ghost | Psychic, Ghost | Dark | Normal |
| Dragon | Dragon | Steel | Fairy |
| Dark | Psychic, Ghost | Fighting, Dark, Fairy | — |
| Steel | Ice, Rock, Fairy | Fire, Water, Electric, Steel | — |
| Fairy | Fighting, Dragon, Dark | Fire, Poison, Steel | — |
Open Map / Intel to inspect the current biome and its residents, then check the Pokédex for their types. Use a mixed team that can handle several types, avoid stacking workers with the same double weakness, and remember the expedition eventually visits all 18 biomes. Higher rarity does not remove a type weakness.
STEP-BY-STEP PLAYER TUTORIALS
Check a matchup before farming
- Open Intel above the field to read the current biome type, efficiency information and wild residents.
- Open Pokédex and inspect an owned individual or a listed wild resident. Read both type badges when it has two types.
- For biome penalties, compare the biome type against your worker’s defensive types. For an actual attack, compare the attack type against the target’s defensive types.
- Use the type tables in this chapter. Multiply both defensive matchups for a two-type target; do not use rarity as a substitute for type.
What to check: You can distinguish a single weakness, double weakness, resistance and immunity, and choose a less vulnerable team.
How farming works · step by step
Farming means defeating wild Pokémon in Adventure. Buying a box, standing on the map, leaving energy full or waiting for time to pass does not automatically pay PIK. Your team must be selected, sent to Work, fed, connected and able to fight.
- Open your boxes. A single box gives one Pokémon; a five-pack gives five. The reveal shows what you received. New accounts start with zero Pokémon.
- Select the field team. Use the + beside Your Pokémon to select up to 30 individuals: 15 field slots and 15 reserves. At most 15 can work simultaneously; Misty rotates eligible selected reserves.
- Check food, HP and energy. A hungry or fainted worker cannot join. Work requires at least 10% of that individual’s maximum energy. Feed hungry Pokémon from the Bag and let energy or HP recover when necessary.
- Send them out. Choose Work for an individual or Work All for every ready selected teammate. Work All skips those who are not ready. Resume Start farming if Adventure is paused.
- Let them explore and attack. Workers walk around fixed obstacles, find mobs and attack automatically. Their power, speed, reach, capacity, abilities and type matchups affect the result.
- Earn when a mob is defeated. The server records the defeat and splits its reward by actual damage contribution. The last hit does not automatically take everything. Your PIK eligibility can increase after each verified defeat; clearing the entire biome is not required to earn from earlier kills.
- Watch the PIK counters. Total farmed PIK is your accumulated verified token production. PIK ready to claim is the eligible amount not yet moved into your balance. Essence is a separate battle-loot counter.
- Claim into the game. Press Claim PIK to credit the eligible amount to your in-game PIK balance. It does not send tokens to your wallet. A wallet withdrawal is a separate action in Deposit · withdraw · rewards.
What happens on the map?
Each biome contains 24 wild opponents. Ordinary mobs, guards and Alphas have different battle-loot weights: 1, 2 and 5 Essence respectively. Defeat every opponent to follow the next trail. The expedition visits all 18 elemental biomes in a shuffled route; clearing biome 18 starts a new lap.
Fixed rocks, trees and other map obstacles are part of the terrain. Workers route around them; these obstacles do not take damage or pay rewards. A Pokémon at camp, hungry, exhausted or recovering HP stays off the active field.
Why a defeat may give less PIK than expected
Each individual has its own available production budget, released over time according to rarity, original purchase basis and applicable Center support. A verified defeat earns only up to the remaining budget. A large Essence total does not guarantee the same amount of PIK, and a full energy bar does not guarantee a fixed payout per charge.
Both conditions are required: real contribution to a defeated mob and available earning budget. Time releases budget but does not itself earn it. If the current budget has been used, continuing to kill mobs cannot bypass that limit. Budget opens gradually; it is not reset by opening another tab, changing biomes, selling or evolving that individual.
Energy, rest & returning to Work
- Maximum energy = Stamina × 50. Two Common Pokémon can have different maximum energy because their rolled Stamina differs.
- A completed attack normally costs 1 energy. Energy Saver gives a chance to avoid that cost; attack capacity controls simultaneous attacks, not free energy.
- When exhausted, the worker leaves the map. Rest restores energy at 0.5 per minute in the normal camp. Quick Recovery adds 0.5 per minute. Centers replace the base rate with their listed recovery speed.
- Without Misty: once energy reaches 10%, choose Work or Work All again. It does not automatically resume just because the bar fills.
- With active Misty: she rests managed workers at 1% and automatically returns them at 80%, with food and recovered HP. Manual Rest or To camp remains an override.
Recovery example: a Pokémon with 100 maximum energy starting from zero needs 20 minutes to reach 10% in the normal camp, 160 minutes to reach 80%, or 200 minutes to refill completely. A Trail Center at 2 energy/minute reaches 80 energy in 40 minutes, without Quick Recovery. These are recovery times, not guaranteed farming income or ROI.
If the PIK number is not increasing
- Check whether a mob has actually been defeated; hits and movement alone are not a paid defeat.
- Confirm your Pokémon contributed damage and is selected and working, rather than resting, hungry or recovering.
- Check whether its current earning budget has been reached. More energy does not remove the budget limit.
- Check that Adventure is running and the connection is alive. Closing or suspending the game does not grant unlimited offline production.
- Read PIK ready to claim, not just Essence. After Claim, the ready amount decreases while the game balance increases; previously claimed tokens are not lost.
Example: if 100 PIK is ready and you claim it, 100 PIK moves to your game balance and that ready amount returns to zero. Your total-farmed counter keeps its history. There is no withdrawal fee for this internal Claim; fees apply when you explicitly withdraw to your wallet.
STEP-BY-STEP PLAYER TUTORIALS
Add, replace or remove an Adventure teammate
- Click + beside Your Pokémon or open Pokédex. Search by name or Pokédex number, and filter by type or rarity if needed.
- Click + Add to team for an owned individual, or open its details and choose Add to field team. Add up to 30 individuals: 15 field slots and 15 reserves.
- If the team is full, choose the teammate to replace. A replaced individual remains in your collection.
- To remove a selected individual, open its details and choose Remove from selected team when available. The game keeps at least one selected member in that control.
- Close the Pokédex and check Your Pokémon. A delivered or borrowed Pokémon does not farm just because you own or rent it; it must be in the selected team.
What to check: The team counter reflects the selected individuals. Replacing a teammate frees its recovery bed and does not sell or delete it.
Start or rest one Pokémon
- Check that the individual is fed, has recovered HP and has at least 10% of its own maximum energy.
- Click its Work button. The game sends that individual out and starts Adventure if it was paused.
- Click Rest on an active teammate to keep that individual at camp while the others continue.
- When ready to return a manually rested teammate, click Work again. Misty does not override your explicit Rest or To camp command.
What to check: Work changes that individual’s duty. Rest hides it from the active map without removing it from the selected team.
Send all ready selected Pokémon to Work
- Select your intended field team and feed any hungry members first.
- Look for members with recovered HP and at least 10% energy; use Ready to inspect that group.
- Click Work All once. Eligible selected teammates fill up to 15 field slots; hungry, recovering or insufficient-energy members are skipped.
- Check the Exploring count and the individual energy bars. You can repeat Work All later when other teammates become ready.
What to check: All eligible selected members work. Work All does not select your entire inventory or give free energy.
Pause Adventure or choose a starting biome
- Click Pause farming to stop the whole expedition. Individual Rest is different and affects only that teammate.
- Open Map above the field. Inspect the biome list and choose the starting biome you want while Adventure is paused.
- Changing the starting biome begins a new trail from that biome. It does not restore energy, food or an individual’s earning budget.
- Close the map and use Start farming or Work / Work All as appropriate. After a biome is cleared, progression to the next biome is automatic.
What to check: The field title and type badge show the chosen biome. The route continues across all 18 biomes.
Read the team, map and battle progress
- Use All, Exploring, Ready and Resting above the team list. Use the page arrows when the selected roster spans multiple pages.
- Click an individual’s card to inspect its types, rarity, attributes and available actions.
- Use Intel for biome information and Journal below the field for expedition events. Read the defeated count to distinguish ongoing attacks from confirmed kills.
- Use the expand icon at the field’s top-right to enlarge the game view, then use it again to leave the expanded view.
What to check: You can locate resting workers and inspect progress without changing rewards or purchasing anything.
Feed your team every 24 hours
Each Pokémon needs a meal every 24 hours. One meal costs 500 PIK per individual; the full cost returns to the reserve. A newly purchased Pokémon starts with its initial meal period.
A hungry Pokémon leaves the field until fed. It is not deleted. Food does not refill energy or HP. Feeding does not automatically clear a manual rest order; use Work when ready. Misty does not buy food.
STEP-BY-STEP PLAYER TUTORIALS
Buy and give a daily meal
- Open Bag, then Daily meals · 500 tokens / Pokémon. You can also use a teammate’s Feed control to inspect that individual.
- Locate the intended Pokémon and read its food countdown and your game balance.
- Click Feed · 500 tokens. That action spends the meal price for this individual; it is not a whole-team purchase.
- Confirm that its next-meal countdown is renewed. If it was hungry, use Work when it has recovered HP and enough energy, unless Misty is already managing its return.
What to check: One meal starts a fresh 24-hour food period. Energy and HP are not refilled.
Feeding early replaces remaining meal time rather than stacking unlimited days. Just fed and insufficient-balance buttons are disabled. Feeding 15 individuals costs 15 meals.
Pokémon Centers
Centers are permanent in-game facilities. Each provides recovery beds and separate support slots that increase the supported Pokémon’s verified farm earning budget. You can own up to 5 Centers.
| Center | Price | Beds / support slots | Recovery energy | Farm support |
|---|---|---|---|---|
| Trail Pokémon Center | 1,800,000 PIK | 4 | 2/min | +25% |
| Village Pokémon Center | 6,000,000 PIK | 6 | 5/min | +50% |
| Town Pokémon Center | 13,500,000 PIK | 8 | 8/min | +75% |
| City Pokémon Center | 24,000,000 PIK | 10 | 11/min | +100% |
| Grand Pokémon Center | 37,500,000 PIK | 12 | 14/min | +125% |
| League Pokémon Center | 54,000,000 PIK | 14 | 17/min | +150% |
Recovery beds and farm support serve different purposes: a Pokémon checked into a bed rests off the field; a supported worker still needs to defeat mobs. Support bonuses do not stack on one Pokémon. Multiple Centers can cover more teammates, subject to their capacities.
Quick Recovery adds its normal 0.5 energy per minute to a Center’s recovery rate. Centers alone do not automatically send workers back; use Work or hire Misty. The full purchase price returns to the reserve.
Center support can shorten a Pokémon-only recovery estimate. Include the actual Center purchase price when evaluating the total investment. Existing purchases retain their recorded historical prices.
STEP-BY-STEP PLAYER TUTORIALS
Buy a permanent Pokémon Center
- Open Centers and choose Build a center. Compare prices, recovery rates, beds and farm support slots.
- Choose Build this center on the facility you want. Insufficient balance or the five-Center ownership limit prevents purchase.
- Review the permanent price and the selected team’s usable support slots. Choose Go back to stop, or Confirm with the shown price to buy.
- Open My centers and verify that the new building appears. The full price was paid from game balance.
What to check: You own the Center permanently. Buying it does not immediately fill every bed or pay a token bonus.
Put a selected Pokémon into a recovery bed
- Select the Pokémon for your field team first; recovery-bed choices use selected teammates.
- In My centers, find a building with a free bed and choose an individual in Selected team.
- Click Check in. This moves that worker off the active field and into the selected Center’s recovery.
- Read its energy and time to 10% in the bed list. To move it to another building, choose it under that other Center and Check in there.
What to check: The bed occupancy increases and the worker recovers at that Center’s rate. It does not keep attacking while checked in.
Fill free beds and understand farm support
- Find a Center with free recovery capacity.
- Click Fill free beds · resting Pokémon. It places eligible resting selected teammates into available beds; it does not pull every active worker out of combat.
- Check occupied beds and the Supported names shown for each Center.
- Farm support is assigned separately, strongest Centers first and following selected-team order. You do not need to put an active worker into a bed to receive its assigned support.
What to check: Recovery capacity is respected. Each Pokémon gets at most one Center’s farm support bonus.
Return a recovered worker or move it to camp
- Locate the individual in its Center’s bed list and check food, HP and energy.
- Click Work when enabled to send it back from 10% energy. Feed first or recover HP if the control says it is not ready.
- Alternatively, choose To camp to release the bed while leaving the individual resting outside.
- A To camp command remains a manual rest override until you later choose Work, including when Misty is hired.
What to check: Work sends the individual out; To camp frees the bed without starting work. Recovery can continue while disconnected, but farming cannot run indefinitely offline.
Misty · your weekly team helper

ONE SERVICE FOR YOUR SELECTED TEAM
250,000 PIK / 7 days
No global stock limit. One active service per account. Renew manually after expiry; there is no automatic renewal charge.
Misty manages the up to 30 Pokémon selected for Adventure, with at most 15 field workers. She rests tired workers at 1% energy and returns the ones she manages at 80% energy, provided they are fed, have recovered HP and remain usable.
She prioritizes faster available Centers and higher rarities. Pokémon without a bed still recover normally at camp; owning a Center is optional. Manual Rest or To camp overrides her until you choose Work again.
Misty automatically rotates selected reserves into free field slots. She does not use unselected inventory, feed Pokémon, claim PIK or withdraw tokens. She adds no extra energy, attributes or reward-budget bonus. Adventure must be active and connected. Pausing does not extend the seven-day service, and automation stops at its exact expiry. Her full weekly price returns to the reserve.
STEP-BY-STEP PLAYER TUTORIALS
Hire Misty for the selected team
- Have at least 250,000 PIK in game balance and select your Adventure teammates. A Center is optional.
- Click Misty beside the team heading. Read the seven-day price and the 1% rest / 80% return rules.
- Choose Hire Misty · 7 days, review the service, then Confirm with the displayed price.
- Verify that the panel says Misty is ON and shows a service-end date. Run Adventure to let her manage tired workers.
What to check: One paid seven-day service is active for your selected team. She automatically rotates the selected reserves, keeping at most 15 working. Unselected inventory is not included.
Pause Misty or choose preferred recovery Centers
- Open the Misty panel. Click Pause Misty to stop new automatic duty changes, or Enable Misty to resume during the valid period.
- For an individual preference, find its Preferred recovery Center dropdown and choose a Center you own.
- Choose Misty decides to return to automatic bed selection. The dropdown saves the chosen preference; there is no extra purchase.
- Keep Adventure running and connected. Existing bed capacities, food, HP and manual rest orders still apply.
What to check: Preferences change bed organization, not energy production or the number of beds. Pausing Misty does not pause the seven-day expiry.
Renew an expired Misty service
- Open Misty and read the end date. Renewal is available after the current period expires, not while it is still active.
- Keep enough PIK in game balance for a fresh seven-day period.
- Choose Renew 7 days, review the price and confirm once.
- Check the new end date and ON status. Use Work for any Pokémon you previously placed in manual rest.
What to check: A new seven-day period starts from renewal. The game never renews or charges automatically.
Evolution & fusion
Each verified wild Pokémon defeat has a 0.5% chance to drop an evolution stone. The possible stone types depend on the biome: Fire, Water, Thunder, Leaf or Moon.
A supported evolution consumes 1 compatible stone. Evolution changes the species and its typing while preserving the individual’s rarity, farm attributes and original earning history. It does not grant a fresh production budget. Not every species or evolution route is available; the Bag shows the supported choices.
STEP-BY-STEP PLAYER TUTORIALS
Fuse five Pokémon into the next rarity
- Pause farming and finish or cancel any arena reservation or battle. Open Bag, then Fusion lab.
- Choose a rarity and select five different owned Pokémon of that rarity. Select the Pokémon whose species you want to keep first; the other four will be consumed. Search and pages do not clear your selection.
- Choose Review fusion. Check the kept species, next rarity and all four permanent sacrifices; Back returns without changing anything.
- Review the fee, then choose Pay PIK & fuse once. After confirmation, check the saved upgraded Pokémon. Legend upgrades to Super Legend with the Shiny sprite.
What to check: Five become one: four individuals are permanently removed and the first keeps its UUID and species at the next rarity. Fusion costs by input rarity: Common 10,000 PIK; Rare 20,000; Super Rare 40,000; Epic 80,000; Legend 160,000. The full fee returns to the reserve.
Attributes and abilities roll in the next rarity’s normal range. Original acquisition time, earning history and food expiry remain; fusion does not refill HP or energy or credit tokens. Rented, listed and highest-rarity Pokémon cannot be inputs. Earned rewards from consumed individuals remain claimable once.
Evolve an owned individual with a stone
- Collect compatible stone drops through verified mob defeats; the Bag shows each stored quantity.
- Pause farming, then open Bag. Find the evolution card for the exact individual and read its required stone and resulting species.
- If a compatible stone is available, choose Evolve. Review the preview, then choose Use stone & evolve; Back to bag cancels before confirmation.
- Check the individual’s new species and type badges. It remains the same individual with its rarity, attributes, abilities and Shiny status.
What to check: One compatible stone is consumed. No second Pokémon is created and no fresh farm earning budget is granted.
A Pokémon can also expose Evolution options in its details. Borrowed Pokémon cannot be evolved; not every evolution method is implemented.
Earn through verified defeats
PIK farm earnings come from verified mob defeats and each Pokémon’s effective damage contribution. Combat progress alone is not a fixed token exchange rate. Each individual also has a continuously released earning budget based on its recorded purchase basis, rarity, time and applicable Center support. A reward requires both a verified contribution and available budget.
PIK and Essence are different counters. Essence records battle loot; the PIK display shows actual token eligibility. Claim PIK credits your in-game balance. It does not send PIK to your wallet. Withdrawals are a separate action.
What the balance targets mean
The base rarity targets are 15 / 13 / 11 / 9 / 7 / 7 days, from Common to Super Legend. The target calculation counts the Pokémon investment and food, and excludes withdrawal fees, SOL charges and network fees. It does not include a newly purchased Center or Misty unless those costs are added to the scenario.
The initial budget window is larger than a simple hourly drip: for a single-box Common, up to 3,125 PIK is initially available; for Legend, up to 6,250 PIK. These amounts still require real combat and are not an automatic daily payment. A five-pack uses its actual per-Pokémon basis of 44,000 PIK instead of 50,000.
Actual results vary with stats, species, weaknesses, connectivity, rest, food, Center support and player commands. Unused budget is not the same as earned tokens. Selling, evolving or changing teams does not reset an individual’s original production history. Production does not automatically end when the initial investment has been recovered.
Rewards depend on gameplay, available backing and the live rules. Center costs, Misty, market purchases, rentals and battle prizes create different investment scenarios. A result from one team cannot be treated as a fixed return for every account.
STEP-BY-STEP PLAYER TUTORIALS
Claim earned PIK into the game balance
- Read Total farmed PIK and PIK ready to claim under the field. Only the ready amount is still unclaimed.
- Click Claim PIK once and wait for the confirmation. Finish or recover an existing action first if the game reports one.
- Check that your in-game balance increased and the claimed ready amount decreased. Total farmed keeps its accumulated history.
- To use those tokens in the game, open Boxes, Bag, Centers or another paid feature. To transfer to the wallet, use the separate withdrawal flow.
What to check: Claim is an internal balance credit, without a wallet transfer or withdrawal fee.
If the current field shows no own farm PIK but you have rental-owner earnings, use Wallet & rewards → Claim verified loot, which also includes eligible rental shares.
Player market & seven-day rentals
Sell your Pokémon
Owners choose their sale price, from 1,000 to 9,000,000,000 PIK in steps of 1,000 PIK. The seller receives 72%; 28% returns to the reserve. A purchase transfers the in-game individual, not an NFT.
Rent for a share of earnings
Rental contracts last 7 continuous days. The owner sets a whole-number owner share from 1% to 99%. There is no fixed rental price and no reserve rental fee. The renter receives the remaining share.
The borrowed Pokémon can join Adventure, PvE and PvP. Its generated rewards are split according to the contract and its contribution. The owner cannot simultaneously use or sell the listed or rented individual. Rentals expire automatically; owning a rental does not grant permanent ownership or reset its earning history. Existing matches retain their recorded rental terms when their prizes settle.
STEP-BY-STEP PLAYER TUTORIALS
Buy another player’s Pokémon
- Open Market → Buy, browse the pages and inspect species, rarity, attributes and total price.
- Click Buy Pokémon on the chosen available listing.
- Review the delivery conditions, current energy and food-expiry carryover, then choose Pay with the stated price. Back cancels the review.
- Wait for Pokémon purchased. Open Pokédex, add the delivered individual to your selected team and use Work when ready.
What to check: The listed PIK price is deducted from game balance. Ownership transfers; selecting the new arrival for work is a separate action.
List an owned Pokémon for sale
- Pause Adventure and finish or cancel any arena match. You cannot list a borrowed Pokémon.
- Open List Pokémon, choose the individual, select Permanent sale and enter the total sale price in 1,000-PIK steps.
- Read the shown seller and reserve split, then choose Review offer.
- Review the exact individual and price, then click List Pokémon. Check it under My offers.
What to check: The listed individual leaves your usable roster and stays in market custody. When sold, 72% credits your game balance and 28% goes to the reserve.
Listing is not an immediate sale. You cannot use the listed Pokémon while waiting for a buyer.
Cancel an unaccepted offer
- Open My offers and find the listing that is still offered, rather than already sold or rented.
- Choose Cancel offer and review which individual will return.
- Confirm Cancel offer, or Keep listed to stop.
- Check the roster and select the returned individual again if you want it in Adventure.
What to check: The available offer closes without a charge; its individual returns with existing energy and food expiry. An active seven-day rental cannot be cancelled through this button.
Offer your Pokémon for a percentage rental
- Pause Adventure and finish or cancel your arena match. Choose an owned, non-borrowed individual in List Pokémon.
- Set Offer type to 7-day reward share, then enter the owner’s whole percentage from 1 to 99.
- Read the corresponding renter percentage, zero rental commission and no upfront payment. Choose Review offer.
- Confirm List Pokémon. Check My offers; your individual is unavailable to you while offered or rented.
What to check: The listing offers exclusive seven-day use with the stated reward split. Your owner percentage is not a fixed PIK fee.
Activate a rental and use the borrowed Pokémon
- Browse Rent and compare the owner / renter percentages and individual attributes.
- Choose Rent for 7 days. Review the split, term and existing energy and food expiry.
- Confirm Activate 7-day rental. There is no upfront rental payment; food and battle-entry costs remain your responsibility.
- Check My rentals for the end date. Add the individual through Pokédex for Adventure, or through Choose Pokémon for trainer battles.
- Use Work once the selected worker is fed and ready. Do not assume renting instantly refills energy or renews food.
What to check: The rental can participate in farm and PvE/PvP; attributable rewards use the contract split. It returns automatically after expiry, respecting an already active battle.
Borrowed individuals cannot be sold, re-rented or evolved.
Collect a rental owner’s farm share
- Open Market and read Farm rental share ready. Refresh to see newly recorded owner earnings.
- Open your account → Deposit · withdraw · rewards.
- Read Verified loot and click Claim verified loot. This includes eligible rental-owner farm shares as well as your own eligible farm.
- Check your game balance and the reduced pending share. Attributable PvE/PvP rental shares are included in their normal prize settlement.
What to check: The owner receives only the contracted portion of actual attributable rewards. Claiming is not a wallet withdrawal.
Trainer battles · PvE & PvP
Battles use your existing account, in-game PIK balance and eligible Pokémon. Choose up to 6 individuals, one active at a time, with up to four supported moves each. The turn-based format normalizes combat to level 50. Species stats, moves, type matchups, accuracy, PP, speed and status effects matter; farm rarity attributes do not become hidden battle bonuses.
PvE leagues
5,000 PIK per paid entry. 4,000 joins that league’s daily prize pool; 1,000 goes to the reserve.
Up to 3 paid starts per account per UTC day. Rookie, Ace and Master provide trainer challenges worth 100, 200 and 300 victory points respectively. Practice awards no points or PIK.
Private duels
5,000 PIK per player. The winner receives 9,000 PIK; 1,000 goes to the reserve.
Both players confirm the same league and team size. A draw refunds both entry stakes. A reservation cancelled before the battle starts is fully refunded.
Daily pool & ranking
PvE has a daily ranking per league. The pool is shared proportionally to positive victory points, rather than paid only to a fixed top three. UTC day-end is 00:00 UTC / 21:00 Brasília. Settlement waits for that day’s started matches to finish or expire and then credits eligible prizes automatically to in-game balance. It is not an automatic wallet withdrawal.
If a league has no eligible scoring winner, its pool contribution is returned per entry, while the 1,000 PIK reserve portion remains. League placement follows roster strength with a daily floor to prevent dropping leagues during the same paid day. Rankings are estimates until settlement finishes.
Duels allow 60 seconds per turn, a five-minute reservation, a 20-minute match and up to 100 turns. Timeout and draw rules prevent indefinitely locked matches. Battle HP and PP are match-local; they do not refill farm energy or renew food. Returning from Battles leaves Adventure paused until you resume it.
STEP-BY-STEP PLAYER TUTORIALS
Build a trainer team and choose moves
- Open Battles. Adventure pauses when entering this mode; the arena uses your existing account and eligible roster.
- Click Choose Pokémon or an empty team slot. Select one to six individuals in the intended starting order; click a selected one again to remove it.
- Choose Done. On each selected card, click Choose moves, pick one to four distinct supported moves and choose Save moves.
- Read each move’s type, power or status effect, accuracy and PP before creating a match. Changes here do not replace your Adventure team.
What to check: Your trainer lineup and legal moves are ready. Battle HP and PP start fresh for the match; farm food and energy are not refilled.
Play a free practice battle
- Prepare a trainer team and moves, then choose a PvE trainer difficulty available to you.
- Click Free practice · no prizes or daily start.
- Review the setup and choose Ready · start battle.
- Play turns using FIGHT and POKÉMON. After the result, use Review battle or Back to lobby.
What to check: Practice uses the battle engine but charges no entry and awards no PIK, ranking points or paid-start usage.
Enter a paid PvE trainer challenge
- Check your league, remaining rewarded starts and 5,000-PIK game balance. Prepare the lineup and moves before entry.
- Choose the available trainer challenge and click Enter PvE · 5,000 game tokens. The entry is reserved during setup.
- Review the frozen team. Cancel reservation before starting if you want the full reservation returned; otherwise choose Ready · start battle.
- Play the battle. A verified victory adds the challenge’s points to that league’s daily ranking; losing or forfeiting does not add victory points.
- Open Daily ranking for your projected share. The daily pool settles later into game balance; a PvE win is not an immediate fixed 9,000-PIK prize.
What to check: A started paid PvE match consumes one of the three daily starts. Its entry funds the 4,000-PIK pool share and 1,000-PIK reserve share.
Create a private paid PvP duel
- Agree on the same league and team size with the other trainer. Both need the 5,000-PIK entry balance.
- Select your team and moves, then click Create duel · 5,000 game tokens.
- Share the full displayed room code with the intended opponent. The entry is held while the room waits.
- After the opponent joins, review the teams and choose Ready · start battle. The match starts when both trainers confirm.
What to check: Both entry stakes fund the duel. A decided winner receives 9,000 PIK; a draw refunds the two 5,000-PIK entries.
Cancel reservation is for the pre-battle stage. Forfeit after the battle starts is not a full-refund cancellation.
Join another trainer’s room
- Choose the required number of eligible Pokémon and their moves; your league must match the room.
- Paste the complete room code into Battle room code.
- Click Join duel · 5,000 game tokens and wait for the verified room setup.
- Review the frozen lineup and choose Ready · start battle. Wait for the other trainer to confirm.
What to check: You join that specific paid room. An incorrect, expired, full or incompatible room is rejected without creating a different duel.
Choose attacks, switch and inspect a battle
- Read the active Pokémon, HP, types and turn prompt. In FIGHT, choose one available move with PP; INFO explains supported effects without selecting an action.
- To switch voluntarily, open POKÉMON and choose a conscious bench member. A switch spends the turn action and the incoming member can receive the opponent’s attack.
- In PvP, wait for the opponent’s hidden choice and the server-resolved result. Do not treat animation timing as permission to send another action.
- After a faint, choose the replacement required by the prompt before normal moves continue.
- Use the battle journal to review verified events. Forfeit opens a confirmation; after a finished match choose Review battle or Back to lobby.
What to check: The server resolves turns, HP, PP and the winner. Time limits still apply while you wait or leave the tab.
Read the ranking and receive daily PvE prizes
- Click Daily ranking and select the league you want to inspect.
- Read its daily pool, total points, your rank and projected share. Use Previous / Next for additional ranking pages.
- Treat projected amounts as estimates until the UTC day closes and its started matches finish or expire.
- Check Daily prize history and your game balance after settlement. The eligible share is credited automatically in game; no wallet Claim or signature is required for that prize.
What to check: PvE pool prizes are distributed by positive victory points, not only to the top three. Rental-owner attribution is applied at settlement.
Resume, cancel or recover a battle action
- If a match already exists, choose Resume your current battle instead of paying for another entry.
- If an action timed out, use Recover the same action when shown. Keep the same account and let the existing action confirm.
- Before battle starts, Cancel reservation returns the held entry once. After starting, Forfeit follows the battle rules and is not a refund request.
- Use Expedition to return to Adventure after leaving the arena. Check your team and explicitly resume farming.
What to check: You recover the same entry or command, with no duplicate payment. A cancelled room and a finished battle have different outcomes.
Referrals & creator rewards
Invite a trainer
Use your referral link before the invitee’s first box purchase. When that invited account buys 15 Pokémon through paid boxes, the referrer becomes eligible for 2 single-Pokémon reward boxes. A five-pack counts as five Pokémon. Merely connecting, depositing, selecting a team, receiving a gift or renting Pokémon does not count as buying 15.
The reward belongs to the bound referrer and qualifies once per invitee. Self-referrals and referral loops are rejected. Use your configured, deposited PIK account to view and open its rewards.
YouTube creator program
Enroll your channel before publishing the submitted video and verify ownership. A qualifying video must be public, from your linked channel, at least 2 minutes long, have at least 100 views, and include “PokéBombs or PokéBomber” in both its title and thumbnail, as required by the current program.
A validated, previously unrewarded video grants 1 box, with at most one reward per channel every 24 hours. Metadata and thumbnail checks are automatic; submitting a link alone does not guarantee approval. A video that is not yet eligible can be corrected and checked again.
STEP-BY-STEP PLAYER TUTORIALS
Share a referral and qualify it
- Open Friends from your connected, configured PIK account and choose Copy link.
- Your friend must open that exact invitation link and connect their own account before their first paid Pokémon box purchase.
- They deposit and buy a total of 15 Pokémon through paid boxes; a five-pack counts as five. A deposit alone is not 15 purchased Pokémon.
- Return to Friends → Refresh. Inspect the invited trainer’s purchased count, Pending / Qualified status and your boxes-ready counter.
What to check: One qualifying invitee grants the bound referrer two single-Pokémon reward boxes, once. Free boxes, rentals and team selection do not qualify.
Open referral reward boxes
- Check that BOXES READY is positive in Friends.
- Click Open 1 box and wait for the confirmed card reveal.
- Reveal the card, read the delivered individual, then choose Continue, View Pokémon or Back to friends.
- Repeat for the second available reward if desired, then select the new individuals for Adventure.
What to check: Each unopened reward becomes one Pokémon. Opening the same reward cannot legitimately grant it twice.
Join the video creator program
- Open Friends and choose Creator program before publishing the video you intend to submit.
- Choose Join creator program. Read the enrollment time and copy Your description verification code.
- Create a public video on your own channel after that enrollment time: at least two minutes, with PokéBombs or PokéBomber in the title and visibly on the thumbnail.
- Put your unique creator code in the video description. The code is how the game verifies that the submitted channel is yours.
What to check: You are enrolled and have a description code. Enrollment alone does not grant a box.
Verify a video and open its reward
- Wait until the eligible public video has at least 100 views. Confirm that its title, thumbnail and description code meet the requirements.
- Paste the video link into YouTube video link and click Verify video & earn 1 box.
- Wait for automatic verification. If a condition fails, fix it or wait for the required views / 24-hour channel cooldown before checking again.
- When a creator box is ready, click Open 1 box under Your creator boxes and reveal the delivered Pokémon.
What to check: A previously unrewarded valid video grants one unopened box, subject to the channel’s 24-hour reward interval.
Recover an interrupted video verification
- Return to Creator program with the same account if submission lost its response.
- Use Recover creator request when offered, rather than submitting another request for the same pending action.
- Use Refresh and inspect Your rewarded videos and the creator-box counter.
- Open a granted box only after the confirmed result appears. If the feature or providers are unavailable, keep the request and try recovery later.
What to check: Confirmed rewards can be recovered without awarding the same video twice.
Deposits, claims & withdrawals
Use Deposit · withdraw · rewards in the game. Login signs a message; a deposit or withdrawal requires an explicit payment approval. The game never asks for a seed phrase or private key.
| Action / rule | Current value |
|---|---|
| Deposit | 1–1,000,000,000 whole PIK |
| Minimum withdrawal | 40,000 PIK gross |
| Maximum per withdrawal | 1,000,000 PIK gross |
| Per-account daily withdrawal cap | 1,000,000 PIK gross / UTC day |
| Withdrawal increment | 100 PIK |
| Withdrawal interval | 5 minutes |
| Reserve token fee | 5% of gross withdrawal |
| SOL service charge | 0.02 SOL per paid withdrawal |
| Network / account costs | Additional wallet network or token-account costs may apply |
Example: withdrawing 100,000 PIK gross delivers 95,000 PIK to the wallet and retains 5,000 PIK in the reserve, plus the separate 0.02 SOL charge and applicable network costs.
A deposit credits the game after the expected PIK transfer is finalized. The history provides status and explorer links. Claim PIK moves eligible farm rewards into your game balance; only a separate confirmed withdrawal delivers tokens to your wallet.
If a payment is pending, recover the same operation. Use Refresh status or the saved-payment recovery control; a timeout alone does not prove failure. The game reconciles the existing transaction to avoid duplicate payments. When a withdrawal is verified expired without payment or finally failed, its reserved PIK is returned to the game balance. Network fees for an already submitted failed transaction can still apply.
Wallet signing checks compare the payment amount, mint, recipients and permissions with the approved operation. Available reserve backing and payout authorization can also prevent a new payout; an error is not proof of payment. Check the in-game record and confirmed transaction status.
STEP-BY-STEP PLAYER TUTORIALS
Deposit PIK from your Solana wallet
- Open the top-right account button and choose Deposit · withdraw · rewards, or use the + Deposit shortcut when visible.
- In Wallet & rewards, choose a quick amount or enter a whole-number Deposit amount, then select the wallet holding the correct PIK token. Keep SOL available for network / token-account costs.
- Choose Deposit PIK, review the amount and approve the transfer in the selected wallet when it opens. Confirm only the intended operation.
- After approving, the game tracks Solana confirmation and credits the game balance automatically, even if you close this window. Do not start a second deposit to fix a pending first one.
- Check the confirmed entry, View transaction link and increased Game balance before buying items.
What to check: The full confirmed PIK deposit becomes in-game balance backed by the reserve. Connecting the wallet by itself does not make a deposit.
Withdraw game balance to your wallet
- Claim eligible farm or rental loot into game balance first if needed. Verified loot and game balance are separate amounts.
- Enter the gross withdrawal: 40,000–1,000,000 PIK, in multiples of 100, within your UTC-day cap and five-minute interval.
- Click Review withdrawal. Read the gross amount, net amount, 5% PIK fee, 0.02 SOL charge and additional network costs.
- Choose Approve with your original wallet and approve the intended Solana transaction. Wait for the recorded result.
- Use Refresh status or Resume withdrawal for a pending request. After confirmation, open View transaction to verify receipt in that wallet.
What to check: A paid withdrawal transfers the displayed net PIK to your wallet. Claiming loot or simply opening this panel does not withdraw anything.
Recover a slow or interrupted payment
- Reconnect the same Solana account. Read Payment history before creating another payment.
- A registered deposit already approved in your wallet is checked automatically, including recovery of its same saved signed transaction after a connection interruption. No new wallet signature is requested automatically. If manual attention is still needed, use Recover saved payment, Resume deposit / Resume withdrawal or Refresh status.
- Approve in the wallet only if that same recoverable operation still needs an unsigned transaction. A submitted transaction may only need confirmation.
- For confirmed status, check the game balance or recipient transaction. For a verified expired / failed withdrawal, check that reserved PIK returned to game balance before starting a new request.
What to check: Recovery checks or completes the existing operation rather than intentionally paying twice. A network timeout by itself is not proof of failure.
Recover a deposit you already sent manually
- Find the original Solana transaction hash in your wallet or explorer. Use the transaction signature, not your wallet address or the token mint.
- Connect the account that sent that PIK deposit, then paste the original hash into Recover a manual deposit.
- Choose Verify and recover deposit. The server checks the sender, token, destination, transfer and confirmation.
- Refresh the payment history and game balance. An already credited transfer cannot be credited again, even if the same hash is submitted twice.
What to check: Only a valid, recoverable game-reserve deposit can be credited. This control does not retrieve arbitrary transfers to another address.
Cancel a withdrawal that has not been signed
- Read the pending withdrawal row and status.
- If it is still awaiting_signature and offers Cancel unsigned withdrawal, choose that control.
- Use Refresh status to confirm the terminal result and restored game balance.
- If the transaction has already been signed or submitted, use recovery instead; closing the wallet or browser is not a reliable cancellation.
What to check: An eligible unsigned request can release its reserved game balance. A payment already sent cannot be undone with a browser button.
PIK & the game reserve
All prices are denominated in PIK on Solana mainnet. The game does not use a USD price oracle. A purchase can therefore keep its PIK price while the token’s external market value changes.
- Token
- PIK · 6 decimals
- Mint
- B3wEvYdgjYiCQhTcsUZ8RyjxJG9QYs813n4chNZopump
- Reserve wallet
- PDNckCGFaFjRq6rVNrBcRfKthRtngGYPDPsUJ796B6z
How tokens circulate
- Deposits transfer PIK to the reserve and create an equal claim in the player’s game balance.
- Boxes, meals, Centers and Misty spend game balance and release 100% of that cost back to the reward reserve. They do not trigger a second external deposit.
- Market sales send 72% to the seller’s game balance and 28% to the reserve. Percentage rentals have no reserve fee.
- Battle entry pools redistribute their funded share; the stated reserve portion remains with the game.
- PIK claims and payouts require available recognized backing. Paying one balance cannot create a second copy of the same tokens.
Returning tokens to the reserve is recycling, not burning: it does not destroy the token supply. Reserve size, player behavior and future reward obligations affect the economy. No fixed token price, guaranteed return or guaranteed reserve lifetime is promised.
STEP-BY-STEP PLAYER TUTORIALS
Find the official token and community
- Use the $PIK on Pump.fun home card or Official PIK link in this whitepaper to open the linked token page.
- Compare its mint with the complete PIK mint printed here; the ticker alone does not identify a token.
- Use the reserve link here to inspect that public wallet, and View transaction in payment history for a specific payment.
- Use Join our Discord / Questions? Join Discord for announcements and player support. Return to the game to perform account actions.
What to check: Official external information opens separately. These links do not deposit, claim, withdraw or sign anything for you.